User Research, User Experience Design, Product Design, Brand Design, User Interface Design, Design Systems, Prototyping, Web Design
From July 2021 to August 2022, I helped the Banter team launch their iOS application. During conceptualization, we created a MVP desktop application to explore the base concept.
At first, Banter only sent videos back and forth between members. It helped people synchronize but lacked features related to sharing on your own time, in your own way.
Our next attempts prioritized asynchronicity and reaching outside of your Banter network. With the new build, users can choose to message anyone via text & audio with a similar level of convenience.
User Research, User Experience Design, Product Design, Brand Design, User Interface Design, Design Systems, Prototyping, Web Design
I helped the core team update Scout in Summer 2020. Our team included 1 project manager, 2 engineers, and myself.
During our 2-week sprints, I worked with stakeholders to provide solutions from wireframe to prototype. During the development stage, I worked closely with engineers to plan next steps as needed. While designing, I focused on the transition between desktop and mobile. I updated the design system with dynamic grids to account for new screen types and densities.
After making our system more versatile, cutting through notifications and cleaning up every reseller's inbox became the priority. Because a majority of our users are mobile phone users, we needed a way to keep users engaged without requiring them to be at their desk.
I worked with the development team to create Email Hub, an email aggregator for resellers.
User Research, User Experience Design, Product Design, Brand Design, User Interface Design, Prototyping
For 2 weeks, I assisted Howard Akumiah and Travis Kane from Betty Labs with the Locker Room concept. Our #1 priority was supporting community and the creation of groups through the onboarding process.
Locker Room is an experience where Sports Fans gather to discuss & celebrate their interests. When building the product, our primary goal was to help users fully express their love for the sports industry in a central space.
User Experience Design, Product Design, Brand Design, User Interface Design, Design Systems, Prototyping, Web Design
In 2019, I led the design behind Zonzon's iOS application. My focus was constructing an experience that helps people connect with members of their community.
During my first months at Zonzon, we experienced the beginning of Covid-19. The changes that we made to our lives required an immediate adjustment.
We used a combination of Photoshop and Figma to test the waters with interactable prototypes.
User Research, User Experience Design, User Interface Design, Visual Design, Design Systems, Prototyping, Web Development
How might we build a website that adjusts to the type of user visiting?
From July 2021 to August 2022, I fortified Stackla's marketing experience and design system with a team of 3. During my time there, I learned that the relationship between the many types of influencers and the brands they represent is core to the product.
We brought together a team of 2 designers and 2 engineers to prototype a website that adjusts to the type of user visiting.
User Experience Design, Product Design, Brand Design, User Interface Design, Design Systems, Prototyping, Web Design
I worked with Runnable from multiple positions. First, as an agency designer at Collective Ray creating an alpha product for the owners of the product. Then, as an internal designer rebuilding the marketing and design system from the ground up.
When working with Runnable, I chose to take visual cues from pre-existing assets and bring the best out of them. This approach preserved what is great about Runnable and created opportunity for many new ideas. Replacing each asset with a constructive systems-based mindset allowed the team to maintain trust, gain users, hunting for acquisition with confidence. To maintain confidence levels, we made small updates to sections to reflect any recent changes.