Locker Room





In 2022, I was a Product designer at Locker Room. I focused on crafting an intuitive onboarding process prioritizing community building and group creation. I worked with Howard Akumiah (developer) and Travis Kane (designer) to implement the Discovery and Onboarding sections.


Sports casters, athletes, and other industry personalities already use Locker Room. We noticed that users wanted to share & find out more about their favorite people, so we moved fast to help strengthen the connection between these personalities and their fans.


Greatly enhance an already pleasurable experience with discovery as a focus.


To support our idea and find the best path forward, we continued to employ A/B testing and Figma prototyping. These updates to the product boosted user retention and engagement. After a short while of testing and distributing the new app, we were successfully acquired by Spotify.

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